Devlog - Game Update V0.9.1


V0.9.1

++ Added a new character with default attributes.

++ Reworked and improving fog and rain effects, and some post-processing of the lightning, for overall performance improvements and balance changes.

++ Reworked the tree model to be a bit more realistic and high quality.

++ Added a danger zone capture zone, once captured the danger zone immediately appears and disappears more quickly.

++ Added gamma setting to adjust the game's overall brightness.

++ Added new graphics settings for high-end computers, such as reflections.

++ Added new footsteps sounds for the guards.

++ Added gradual experience gain on guard rage mode activation, depending on difficulty.

++ Added a limit from collecting batteries, no more collecting waste at full batteries.

+- Balanced characters: Xavier, Victor, Jonas. Check their new info.

+- Reworked the tree's collision to be more accurate.

+- Reworked the player's bottom left HUD to be more compact.

+- Improved ragdoll physics underwater.

+- Increased the spawn delay of guards from 1 minute to 1 minute and 40 seconds.

+- Increased the danger zone default size from 200m to 300m.

+- Increased the objective capture size from 10m to 20m.

+- Decreased the objective capture speed by difficulty but increased the default capture speed, maintaining a short time before capturing said objective but not making the timer too high on high difficulties.

+- Reduced the guard's speed by difficulty level, increased the default speed of the guards, reduced the guards acceleration speed.

+- Reduced the number of guards spawning from 5 to 4.

+- Reduced the number of trees on the map, it felt like there was too much.

+- Adjusted the guard sight time from 0s to 0.5s, so that it takes for them half a second to detect you.

+- Halved the flashlight's max light distance and intensity.

+- Changed Sarah's name to Jonas, as the character model can create confusion. (I really need to create a female model...)

-- Removed health regeneration.

! Fixed a post-process error with the default character, the global luminosity looked a bit darker but enough for the player to not see anything at night.

! Fixed the monster's spawn being null (hence appearing at the player's location everytime) at 7-8 difficulties.

! Updated characters' infos.

Files

TFG.zip 212 MB
Jun 30, 2021

Get The Firlyns Glitter [On Hold]

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