Devlog - Game Update V0.9.1
V0.9.1
++ Added a new character with default attributes.
++ Reworked and improving fog and rain effects, and some post-processing of the lightning, for overall performance improvements and balance changes.
++ Reworked the tree model to be a bit more realistic and high quality.
++ Added a danger zone capture zone, once captured the danger zone immediately appears and disappears more quickly.
++ Added gamma setting to adjust the game's overall brightness.
++ Added new graphics settings for high-end computers, such as reflections.
++ Added new footsteps sounds for the guards.
++ Added gradual experience gain on guard rage mode activation, depending on difficulty.
++ Added a limit from collecting batteries, no more collecting waste at full batteries.
+- Balanced characters: Xavier, Victor, Jonas. Check their new info.
+- Reworked the tree's collision to be more accurate.
+- Reworked the player's bottom left HUD to be more compact.
+- Improved ragdoll physics underwater.
+- Increased the spawn delay of guards from 1 minute to 1 minute and 40 seconds.
+- Increased the danger zone default size from 200m to 300m.
+- Increased the objective capture size from 10m to 20m.
+- Decreased the objective capture speed by difficulty but increased the default capture speed, maintaining a short time before capturing said objective but not making the timer too high on high difficulties.
+- Reduced the guard's speed by difficulty level, increased the default speed of the guards, reduced the guards acceleration speed.
+- Reduced the number of guards spawning from 5 to 4.
+- Reduced the number of trees on the map, it felt like there was too much.
+- Adjusted the guard sight time from 0s to 0.5s, so that it takes for them half a second to detect you.
+- Halved the flashlight's max light distance and intensity.
+- Changed Sarah's name to Jonas, as the character model can create confusion. (I really need to create a female model...)
-- Removed health regeneration.
! Fixed a post-process error with the default character, the global luminosity looked a bit darker but enough for the player to not see anything at night.
! Fixed the monster's spawn being null (hence appearing at the player's location everytime) at 7-8 difficulties.
! Updated characters' infos.
Files
Get The Firlyns Glitter [On Hold]
The Firlyns Glitter [On Hold]
Collect them, flee the guards and survive the danger around you at all times.
Status | In development |
Author | Dreaghy / Voyder Rozann |
Genre | Survival, Adventure |
Tags | 3D, artificial-intelligence, Atmospheric, First-Person, Horror, Open World, Singleplayer, Survival Horror |
Languages | English |
More posts
- Devlog - Game Update V0.9.0Dec 10, 2020
- Announcement #1 : Updates are in holdJan 09, 2020
- Devlog - Game Update V0.8.5Nov 18, 2019
- Development talk #1Nov 16, 2019
- Devlog - Game Update V0.8.4Oct 22, 2019
- Devlog - Game Update V0.8.3Oct 10, 2019
- Notes - N°1Oct 01, 2019
- Devlog - Game Update V0.8.2Sep 19, 2019
- Devlog - Game Update V0.8.1Sep 09, 2019
Leave a comment
Log in with itch.io to leave a comment.