Devlog - Game Update V0.8.4
++ Greatly reduced file size, improved overall performance settings.
++ Added a setting for shadow distance.
+- Improved wind effects for the grass and the tree leaves.
+- Improved water physics with ragdolls.
+- Augmented danger zone spawn delay from 60 to 80 seconds.
+- Augmented gained experience by capturing an objective from 3 to 4, and surviving a zone by 2 to 3.
+- Augmented Firlyn stone sound distance by 50%.
+- Augmented Firlyn monster's spawn distance by 20%.
+- Augmented trees size by 100%.
+- Greatly modified AI system (you are easier to be found out but not only that).
+- Modified menus styles.
+- Modified the flash system. Before, when you started flashing a guard, the timer decrements while the guard is still under the effect of flash.
Now the timer stars decrementing when you stop flashing the guard.
+- Modified stamina loss system when you jump. Now, each time you jump, it will decrease of 1/5 from the maximum value.
+- Slightly modified health and stamina bars position and scale, modified crosshair size.
! Fixed a reverb bug due to the new version of the engine.
! Fixed a problem when at the beginning of the game you couldn't spawn underwater neither the guards.
Files
Get The Firlyns Glitter [On Hold]
The Firlyns Glitter [On Hold]
Collect them, flee the guards and survive the danger around you at all times.
Status | In development |
Author | Dreaghy / Voyder Rozann |
Genre | Survival, Adventure |
Tags | 3D, artificial-intelligence, Atmospheric, First-Person, Horror, Open World, Singleplayer, Survival Horror |
Languages | English |
More posts
- Devlog - Game Update V0.9.1Jun 30, 2021
- Devlog - Game Update V0.9.0Dec 10, 2020
- Announcement #1 : Updates are in holdJan 09, 2020
- Devlog - Game Update V0.8.5Nov 18, 2019
- Development talk #1Nov 16, 2019
- Devlog - Game Update V0.8.3Oct 10, 2019
- Notes - N°1Oct 01, 2019
- Devlog - Game Update V0.8.2Sep 19, 2019
- Devlog - Game Update V0.8.1Sep 09, 2019
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